Weeks 1 & 2
General Class terms
1. AccountabilityThe state of being accountable; liability to be called on to render an account; accountableness; responsible for; answerable for.
2. Collaborate:To work together with others to achieve a common goal.
3. Expectation: That which is expected or looked for
4. Goal: A result that one is attempting to achieve.
5. Integrity: Steadfast adherence to a strict moral or ethical code.
6. Objective:A goal that is striven for.
7. Procedure: A series of small tasks or steps taken to accomplish an end.
8. Respect: an attitude of consideration or high regard
2. Collaborate:To work together with others to achieve a common goal.
3. Expectation: That which is expected or looked for
4. Goal: A result that one is attempting to achieve.
5. Integrity: Steadfast adherence to a strict moral or ethical code.
6. Objective:A goal that is striven for.
7. Procedure: A series of small tasks or steps taken to accomplish an end.
8. Respect: an attitude of consideration or high regard
Weeks 3 & 4
General Class terms
1. Algorithm a list of procedures, instructions or formulas to complete a goal
2. Boolean Usually used in internet search engines , Includes things such as AND OR NOT XOR
3. Conditional Statement A statement done if it is a true of false question
4. Debug Referencing to taking a deep look at a problem
5. Event handler A setup that is used to control a event
6. Glitch A mistake that occurs when incorrectly programmed
JAN-FEB ENGINEERING TERMS
1.Design Process
2. Problem A error in a situation that needs to be fixed.
3. Concept A certain way you can accomplish something like algorithm
4. Brainstorming A concept of coming up with ideas when you say as many things as you can related to the topic.
5. Generate To create from a template or nothing.
6. Research Searching for information in many different places.
7. Iterate Repeating something until you get it how you want.
8. Solution The way to solve a problem in a situation
9. Construct To build from materials provided.
10. Test Seeing how something interacts or how it interacts to changes.
11. Prototype A model of a incomplete product that is not completely finished.
12. Evaluate To see what you did wrong and right , To examine.
2. Problem A error in a situation that needs to be fixed.
3. Concept A certain way you can accomplish something like algorithm
4. Brainstorming A concept of coming up with ideas when you say as many things as you can related to the topic.
5. Generate To create from a template or nothing.
6. Research Searching for information in many different places.
7. Iterate Repeating something until you get it how you want.
8. Solution The way to solve a problem in a situation
9. Construct To build from materials provided.
10. Test Seeing how something interacts or how it interacts to changes.
11. Prototype A model of a incomplete product that is not completely finished.
12. Evaluate To see what you did wrong and right , To examine.
WEEKS 9 & 10
1. Actions- Actions are what the object does when the game is running.
2. Backgrounds- Backgrounds can move or be still, it can be a picture or placed sprites that can be modified in the rooms.
3. Events- They are like an if then statement, like if space key pressed move and within each event there are actions.
4. Executable file- Is an an application file that can be open and run.
5. GML-rograming language built into game maker.
6. Instances- Is one particular thing of an object.
7. Objects- They are sprites with events and actions, they can be visible or not visible.
8. Resources- In game maker you can define various types of tools.
9. Rooms- Rooms are where you put in backgrounds and objects then that way they can show up in the game.
10.Sprites- They can be objects or character in an game.
11.Variables- The element, feature, or factor that is liable to vary or change not consistent or having a fixed pattern and also liable to change.
2. Backgrounds- Backgrounds can move or be still, it can be a picture or placed sprites that can be modified in the rooms.
3. Events- They are like an if then statement, like if space key pressed move and within each event there are actions.
4. Executable file- Is an an application file that can be open and run.
5. GML-rograming language built into game maker.
6. Instances- Is one particular thing of an object.
7. Objects- They are sprites with events and actions, they can be visible or not visible.
8. Resources- In game maker you can define various types of tools.
9. Rooms- Rooms are where you put in backgrounds and objects then that way they can show up in the game.
10.Sprites- They can be objects or character in an game.
11.Variables- The element, feature, or factor that is liable to vary or change not consistent or having a fixed pattern and also liable to change.
APRIL ENGINEERING TERMS
1.Fuel Cell- A cell that produces an electric energy from a chemical reaction.
2.Incinerate- To destroy something by burning it.
3.Limitation- A restraint or condition that doesn't enable you to do something.
4.Offset- Not aligned or balanced correctly.
5.Packet (as it relates to computers)- A chunk of data that is transmitted over a network
6.Pneumatic- The pressure of air or gas that is contained. EX. paintball gun
7.Recycle- To reuse or reduce trash.
8.Specifications- To describe something precisely.
9.Tangent- A tangent is where a line touches the edge of a circle or curved surface at one point.
10.Work- Mental or physical activity that is used to achieve something.
2.Incinerate- To destroy something by burning it.
3.Limitation- A restraint or condition that doesn't enable you to do something.
4.Offset- Not aligned or balanced correctly.
5.Packet (as it relates to computers)- A chunk of data that is transmitted over a network
6.Pneumatic- The pressure of air or gas that is contained. EX. paintball gun
7.Recycle- To reuse or reduce trash.
8.Specifications- To describe something precisely.
9.Tangent- A tangent is where a line touches the edge of a circle or curved surface at one point.
10.Work- Mental or physical activity that is used to achieve something.